NiloToon Motion Blur Tools¶
Motion blur is usually needed at low fps (e.g., 24/30 or 60) to produce a sense of smooth motion. NiloToon provides two types of motion blur tools for real-time applications and offline video production.
Real-time Use¶

Add NiloToonMotionBlurVolume to a Volume Profile, override Intensity = 1, and adjust the intensity as needed (common range = 0.5~1). When Intensity is 1, the shutter angle is 180 degrees at 24fps (shutter speed = 1/48s), so Intensity = 1 is generally a good default for cinematic motion blur.
NiloToonMotionBlurVolume Notes
- Common Intensity range is 0.5~1
- Blur result is fps independent. At any fps, it produces the same amount of blur per frame
- Only supported on Unity2022.3 or later; works best on Unity6 or later
- Using it alone can produce good real-time motion blur that looks good enough in motion if you have generated a correct motion vector texture. However, if you pause a frame, the blur quality will not match offline render quality
- You can ignore Window > NiloToonURP > MotionBlurVideoBaker -- it is not for real-time use
Offline Use¶
TL;DR¶
Here is a summary of the standard steps for producing a 4K MV with offline baked motion blur:
- Volume: NiloToonMotionBlurVolume > intensity = 0.5
- ProjectSettings > VFX: Fixed TimeStep = 1/960
- Recorder: 960fps, 4K, ProRes422LT (not ProRes422 or ProRes422HQ) (Select ProRes422Proxy if rendering above 4K (3840x2160))
- Ensure 80GB per minute of free SSD disk space (e.g., 80x5=400GB for a 5-minute recording)
- Start recording using Recorder (hide Scene Window to speed up)
- After recording completes, a very large mov file is produced
- Window > NiloToonURP > NiloToonMotionBlurVideoBaker: select the ffmpeg.exe path, use the large mov file as input video, and bake to 60/30/25/24fps. Motion blur amount = default(1)
- (Optional) Post-production: e.g., edit in Premiere Pro / DaVinci Resolve
- (Optional) Upload
Goal¶
Use this tool to produce a short video with ground truth, perfect offline render quality cinematic motion blur and temporal anti-aliasing, similar to Unreal Engine's Movie Render Queue (Temporal sub-sample accumulation motion blur).

Image above = result of NiloToonMotionBlurVolume + MotionBlurBaker**
How to Use¶
NiloToon provides:
- MotionBlurVideoBaker: Window > NiloToonURP > MotionBlurVideoBaker
- NiloToonMotionBlurVolume: Used in Volume
Using both together produces offline rendering quality motion blur as shown in the image above.
Disadvantages
- MotionBlurVideoBaker produces perfect results since it uses the ground truth method, but rendering takes a very long time! Even with a high-end PC (2024), producing a 5-minute 4K MV takes several hours, and approximately 500GB of temporary ProRes 422 LT video data is generated on your SSD!
- Adding motion blur may make it difficult for viewers to take sharp screenshots/photos
Typical Use Cases¶
Primarily used for producing videos up to 4K and up to 10 minutes:
- MV (music video) production
- Concert/3D Live dance video production (per song)
- Dance short-form video production
- Trailer video production
- Short videos with lots of character/camera/particle movement
1. Settings¶
Below are the recommended settings for producing the best motion blur:
For 1440p¶
| Item | Setting |
|---|---|
| NiloToonMotionBlurVolume > intensity | 0.5 (for 960fps) |
| Recorder | 960 fps (ProRes 422 HQ) |
For 2160p (4K), max 3840x2160¶
| Item | Setting |
|---|---|
| NiloToonMotionBlurVolume > intensity | 0.5 (for 960fps) |
| Recorder | 960 fps (ProRes 422 LT) |
For Above 4K¶
| Item | Setting |
|---|---|
| NiloToonMotionBlurVolume > intensity | 0.5 (for 960fps) |
| Recorder | 960 fps (ProRes 422 Proxy) |
For Above 4K (Fallback if Above Settings Fail)¶
| Item | Setting |
|---|---|
| NiloToonMotionBlurVolume > intensity | 1 (for 480fps) |
| Recorder | 480 fps (ProRes 422 Proxy) |
2. Unity Recorder Steps¶
Using a 2160p (4K, 3840x2160) video production as an example:
- Enable NiloToonMotionBlurVolume in Volume and set Intensity to 0.5
- If using VFX Graph, set Project Settings > VFX > Fixed Time Step to 1/960
- Open Window > General > Recorder > Recorder Window
- Record a 960 fps video using Recorder (ProRes 422 LT, not HQ)
Ensure SSD Space
Make sure the fastest SSD has enough space. Generally, 300-400GB of SSD space is sufficient for:
- 1440p 960fps 5-minute ProRes422HQ Recorder recording
- 2160p 960fps 5-minute ProRes422LT Recorder recording
3. Nilo Baker Steps¶
- Open Window > NiloToonURP > MotionBlurVideoBaker
- Locate ffmpeg.exe (download the latest from ffmpeg.org if you don't have it). NiloToon .unitypackage does not include ffmpeg.exe
- Import the large ProRes .mov video from the Recorder step as input video
- Select the final output fps (usually 24/30/60; default is 60)
- Adjust the motion blur amount if needed (in most cases, 1 is optimal)
- Click 'Bake Now!' and wait (duration depends on CPU performance)
You should now have a final video with perfect motion blur and anti-aliasing, similar to the results listed above.
Blur Quality Examples¶
To produce good motion blur results, NiloToonMotionBlurVolume is essential. It is important for blurring the gaps between subframes.
Using Window > NiloToonURP > MotionBlurVideoBaker alone without NiloToonMotionBlurVolume will produce subframe gaps, resulting in poor quality.
Case 1 (Incorrect Setup)¶

Recorder 480 fps recorded without NiloToonMotionBlurVolume, then MotionBlurVideoBaker (Motion Blur = 1) applied. Because NiloToonMotionBlurVolume was not used, subframe gaps are easily visible even without zooming in. Very poor result -- do not do this!
Case 2 (Insufficient Setup)¶

Recorder 480 fps + NiloToonMotionBlurVolume (intensity = 0.5) recorded, then MotionBlurVideoBaker (Motion Blur = 1) applied. Subframe gaps are reduced due to enabling NiloToonMotionBlurVolume, but still not acceptable for high-quality results.
Case 3 (Acceptable Setup)¶

480 fps + NiloToonMotionBlurVolume (intensity = 1) recorded, then MotionBlurVideoBaker (Motion Blur = 1) applied. Gaps are greatly reduced due to increased NiloToonMotionBlurVolume intensity. Acceptable quality, but results may be overly blurred.
Case 4 (Optimal Setup - Recommended)¶

960 fps + NiloToonMotionBlurVolume (intensity = 0.5) recorded, then MotionBlurVideoBaker (Motion Blur = 1) applied. The high temporal sample count from 960fps recording makes gaps almost invisible, producing the best quality result.
Recommended Settings
We recommend always using Case 4 settings for production MVs. We never use settings from Cases 1-3 for production since we need to ensure sufficient quality.