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Converting BRP Materials to URP

You can skip this section if your character materials are already using URP shaders, or you used the auto setup method.

Caution

Using the auto setup method is strongly recommended. Manual conversion is not recommended.

Manual Conversion Procedure

If you have a character using Built-in RP materials and you decided not to use the auto setup method, you can manually convert them to NiloToon materials using the procedure below.

BRP to URP conversion process

  1. Select all of the character's BRP materials.

  2. Switch the material's shader to Standard (the Built-in RP Standard shader). This allows URP to convert the Built-in RP Standard shader to a matching URP Lit shader in the next step.

    Switch shader to Standard

  3. Click the button shown below.

    URP conversion button

Caution

If you skip the above steps and switch a Built-in RP material directly to the NiloToon Character shader, you will lose texture references on the material (everything becomes white). This is because Built-in RP (_MainTex) and URP (_BaseMap) use different naming conventions.